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The left-most example shows those 7 cells. A Tree trunk takes 2 cells, and it can grow branches in 7 cells, shown with drywalls. Let’s get back to the basics, because that link doesn’t explain the details. Here is the main picture of arbor acorn farming for reference: Take any number with a grain of salt, and aim to overproduce to ensure variance doesn’t bite your ass.Īll designs are based on this old discovery that you can break branches with liquids to boost Arbor Acorns production: As a warning, no matter the actual design, it’s very hard to have an accurate number for the number of acorns produced by cycle, because there is a huge variance. This idea was introduced by that that’s out of the way, let’s focus on those Arbor Acorns farms. A good Arbor Acorn farm is the foundation to that. That’s important because that’s what you want to maximize Experiment 52B. Those eggs can be turned into Omelette without Dupe labor, and they are the highest calorie/kg food you can produce without Dupe labor. So I set out to explore Arbor Acorns farms, and in the process I discovered (or rediscovered) some very interesting details that I want to share here.ĭisclaimer: since the method used triggers frequent room rebuilds (each time a branch respawn), building Arbor Acorns farm will have a non-negligible impact on performance.īut first, why? Once you get enough Acorns, you are done, so why? Well, Pacus can eat seeds now, so a self-sustained Arbor Acorn farm allows feeding Pacus.īut, I hear you say, why feed Pacus when you can have unfed Pacus forever? Well, fed Pacus produce an excess of eggs.
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